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COIT23002 Computer Graphics
This course is designed to analyse, apply and evaluate the knowledge common in the computer graphics domain. Topics such as drawing, graphics primitives, the use of vectors in computer graphics, transformations, viewing pipelines, modelling shapes and meshes, 3D drawing, the use of colour and texture attributes, lighting and material properties are covered. OpenGL is used as the programming tool for the study of these areas. Students will be expected to carry out processes that use these specialised skills in the application of these concepts to applied practical problems in the games and computer graphics domains. The student will also be expected to conduct independent research into the current state of art in issues in computer graphics.
Course at a glance
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